I’m using 4.25, and I’m having a similar issue exporting out a tracked camera that’s attached to a characters to maya. But for the life of me I can’t seem to get the camera to export correctly. There seems to be some sort of offset that is stemming from the character the camera component that I can’t figure out. Any help would be appreciated. If there was just a way to get the world position of the camera from unreal to maya.