Sequence events fire twice?

Hi CodeTackler,

The change Max made to MovieSceneEventTrack.cpp was to add this from lines 47 to 54:

	// Don't allow events to fire when playback is in a stopped state. This can occur when stopping 
 	// playback and returning the current position to the start of playback. It's not desireable to have 
 	// all the events from the last playback position to the start of playback be fired.
 	if (Player.GetPlaybackStatus() == EMovieScenePlayerStatus::Stopped)
 	{
 		return;
 	}