**Summary: **Murray has just died. Due to filing error, he was sent to hell instead of heaven. He now must track backward down the highway to get help. He must avoid transports of bad ghosts coming in though. He can’t die again… but he could spend forever trying get to where he belongs!
*Sorry for any bugs. I just saw this thread today and didnt have time to bug test… or any test lol. Nor did I have time to implement half the stuff I built out. myeh.
Solo Submission.
Controls:
Movement - WASD
Jump / Double Jump / Hover - Spacebar
Pause Time - MouseWheel Down
Slomo - MouseWheel Up
Leap Left - Q
Leap Right - E
Leap Back - X
Invisible - Right click (hold)
My partner’s GPU fan died this weekend so I was pretty constrained on resources, but this was a really fun mental exercise! Definitely learned a lot RE: Deadlines and what can and cannot be done, although I think we could’ve gotten close to accomplishing our goal(i.e. four levels as opposed to just the HUB) with a third person to work on level building. Thanks for the educational opportunity, Epic!
Team Name: ShaneNDoug
Game Name: What Could’ve Been
Team Members: McDermott, Auerbach, Louis Kaplan(thanks for the ideas!)
Apologies for the late submission; I had it in my head that the deadline was midnight Central Standard Time.
Like a labyrinth, is a game of finding the correct path to the top of the mountain. Only if you found a dead end, you could die, and if you die, you respawn into the first place. The death is never permanent, and is a means to continue your journey to the top of the mountain.
FEATURES
¬ Player retain the injuries from their death when they respawn, etc: broken limb animation, freezing hands,
¬ Most threats will results in death
¬ Snowstorm and strongwind slows you down, and kill you a freezing death in a certain amount of time
¬ Too long in darkness could cause hallucination. Sounds and possibly, visual effects.
Team Name : [FONT=Courier New]OKKULTSIX Team Members :
Rachmatilovski Valdio / Lead Programmer
Bendot Rahadi / Animator
Aron Marcello / Illustrator ( check my art at ig : @aronmarcello )
Dani Junianto / Programmer Name of Submission : Okkultsix_TheKoldMountain
CONTROLS (Keyboard/Gamepad):
**WASD/Left Stick ** : to move around Mouse/Right Stick : for look around
Take Pengrim on a journey to revive her late mother. Explore the ancient ruins to collect medallions to offer the gods, and watch out for dangerous monsters along the way. If you should fall, find a shrine lit with blue fire and absorb its restorative energy to revive your body with the E key or top gamepad action button. Bring the medallions you find to the altar of the gods at the top of the mountain to accomplish your goal. To play with a keyboard, use A and D to move, Space to jump, Left Shift or LMB to attack, and E to activate a shrine.
Edit: The altar of the gods is activated like the shrines, with the E key or top action button on a gamepad.
Team of two guys that were first time on the game jam with 0 Unreal Engine experience Rage meter makes you invincible for a brief time. That’s our attempt, have fun
Team Name : Boedarch Team
Game Name : Just Don’t Die
Members : Artur Ostrowski, Johnathan Hoebeke
Thanks for pointing that out. I forgot to change the sharing settings. I changed it, should work now. Can you please check and confirm? Also, the project files are still being uploaded (Apparently, google does not like a lot of files at once).
New link : https://.google/folderview?id=0Bx0yxGox2IwhR2NfWFY5am93VkE&usp=sharing
I guess my link was not working corretly or the content for some reason was not showing through. I tested it myself before submiting but EG had some issues so here is a new link to the zip file