Separating procedures on server or client

That’s true, I didn’t think about it that way, but what if I would just add a blueprint function, that will just call the server and ask for some answer. For example I will create function called “Check server” on client and the answer from the server would be “Hey, I am for Game XYZ”… And then everything will just continue. Any different answer would just cause that you won’t be able to login and load the game :slight_smile: Something like free servers for World of Warcraft. You just had to type IP in some file to connect.