, thanks for your answer… Unfortunally I didn’t understand it. I don’t know how to use ServerTravel via blueprints. I’m not working with C++ (the part with SQL was just a try). I don’t know what is a Serverside Check (because I couldn’t find a function called “Run on Server” in Blueprints). I need to know, where should I type IP address if I’m using only blueprints? And my another question is, how can I launch the server? I expected just some console without any graphics, not the whole game running.