So, to avoid actually trying to figure out where we should put these things. Instead, we do the same as before and then move the whole lot to the right place ![]()
You’ll need a scene components ( it’s in the component list )

And we reset the scene to the actor location at the start of every construction
As we make the meshes, we need to attach them to the scene:
Then, when we’ve done the loops, we put everything in the right place:
In the end, it looks like this. The rest of the code is the same




