Separating out objects/meshes equidistant with a slider

So, to avoid actually trying to figure out where we should put these things. Instead, we do the same as before and then move the whole lot to the right place :slight_smile:

You’ll need a scene components ( it’s in the component list )

image

And we reset the scene to the actor location at the start of every construction

As we make the meshes, we need to attach them to the scene:

Then, when we’ve done the loops, we put everything in the right place:

In the end, it looks like this. The rest of the code is the same

grid2

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