I use a spawn blueprint to place
pickup objects and I can define what
they are, how big they are, color etc
etc.
You defined it in the blueprint to see result in the GAME
But in my case it won’t work because I have to manually adjust things. I can’t write BP to adjust say 250000 squares. Maybe with using CSV tables to automate it - it can work. But still not ideal.
When I get functionality to separate actors in the EDITOR I would do some routine to import from file.
But I think that using SPAWNING in the GAME is sort of dog-nail.
If I understand your meaning correctly