Send overlapping actor reference to another BP

You might be able to get more using Blueprint interfaces. I find them to be quite versatile seeing how you can call functions made in your Blueprint Interface.

What to do:
-Creating an interface, assigning it to the player.
Using a ‘Does Implement Interface’ node.

Feel free to read more about interfaces here:

Create Interface

Assign to your character BP

Using ‘Does Implement Interface’

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