Semi-Random Access Violation in BodyInstance.cpp

Adding UProperty and removing static appears to have made it work. I’m going to blame Visual Studio’s inspector for appearing to show valid data when I moved up the call stack. Thanks!

Just another question regarding UProperty. Does adding UProperty add or otherwise handle the variable with regards to the garbage collector? I didn’t add UProperty as I didn’t have the need to access those variables from within the editor (I assumed UProperty handled the editor bindings).

Thanks again!