(Semi)procedural Landscape Material WIP

Hey, maybe you miss understood me. My material is procedural :). But keep in mind, if you do it with 8 layers you can use height blended layers like the pictures in the link.
https://docs.unrealengine.com/latest/INT/Engine/Landscape/Materials/index.html#landscapelayerblendnode.
Do the same with a single layer for grass, rock, mud and so on is much more complicated i think.
You dont need much more time to apply the material. You have only paint 4 layers instead of one. With the biggest brush and maybe a 2k landscape it’s a minutes thing and you can apply your phys material to the different layer infos.

Sorry but dont understand “the left and the right part”. My material aplys to all sides if you meant this.