Okay, time to clarify some stuff.
- We don’t reject content simply because it’s similar to other content. We get a lot of similar content. When we QA it after submission and before Trello, we find out what it can do and if it’s of enough value to the Marketplace community based on how much it accomplishes above what UE4 offers natively as a baseline. If it’s above the minimum quality bar but still similar to other content, what I usually do is tell the submitter “Hey, we get a lot of stuff like this, and it might be hard to stand out on the public Trello boards. We think this is cool and it passes our quality checks, but you may have a hard time in public voting if you look too similar. Here are a couple things we see you doing that are especially cool that no one else is, and emphasizing that or building out this feature further could give you an edge with the public voting. If you don’t want to, that’s fine, but we see everything people are doing and this is something special you’re doing that no one else is that you can develop further if you want. Let us know what you’d like to do.”
If it’s similar to other content and gets rejected, it’s most often because someone took the very first tutorial in a series of Epic tutorials and tried to sell the end product of it. Other than meeting the quality bar, this is the single most common reason we reject content.
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Epic does not give input on pricing. Period. When I joined Epic, day one, that was the first thing they told me and that has never changed.
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We are strictly free market. If you don’t meet the quality bar or offer value in an objective (NOT comparative) sense, unfortunately we cannot accept your content. But if you do something awesome, it passes our QA test, and the public likes it, then you’re in. Full steam ahead. In our content reviews we actually get EXCITED about stuff people submit, and bounce ideas back and forth about how we’d use it in our own projects, or what kinds of games’ functionality or art it reminds us of. We get really excited about stuff, and we want to see people succeed, and we try to find every way we can to make that happen. But stuff’s gotta be good, stuff’s gotta work, and stuff’s gotta be useful. Our promise is that we will always try to be as open and clear about what will make it past the quality bar as possible, because our success literally depends on yours.
I’m happy to answer any questions I can about this.