Well what I was hoping to do was to select from a list of animations that are being blended together from the head bone. The rest of the body would be playing a separate animation from the head. From there, I wanted to be able to place multiple instances of the character in a level and choose from a list of animations which animation I want the head to play and which animation I want the body to play.
The problem I was having was the one I described above. I needed to be able to select between more than two animations for both the head and the body. I will give the montage thing a shot, however. Maybe the slot will allow me to have all of those animations accessible from one pin.