mmm yeah, well I did notice that putting a high value for projection transition contrasts seems to remove (I’m not sure exactly), something projected from the other face, so I don’t have those lines crossing from the opposite directions, so things look a bit better.
But only the 2 (opposite faces) have the correct scaling while the other 4 have a distorted scaling, it seems to be about the same result as i achieved yesterday and that I tried, unsuccessfully to fix.
and then for two of those faces it the texture runs into itself:
I feel like if I could just shift the perspective from which this is applied, it might work alright actually.
At least for those 3 lateral faces, since it wouldn’t work for the top one but that could be alright.
It’s not too bad as is for some fixed textures currently, the texture is in fact continuous but there is a symmetry on that edge
I feel like that plane for the texture symetry would be rorated so it’s always 90° from the position of the user on the x,y plane it would be perfectly fine.