yeah I understand it’s not going to make the texture continuous across all the faces, but mostly I want it to look so the material is continuous from one face to another, the blending he uses there seems like it would contribute to that effect.
The noise is continuous here: https://www.youtube.com/watch?v=pXOknekvmwE&t=421s
Rotating the meshe was a nice call! Here’s how it looks with a 30° rotation, no more deformation.