Whenever I press play it crashes. It seems to crash upon loading the player controller. Is there anypoint to utilize the ScaleVertex nodes if we aren’t using a mesh that can utilize it? Also setting the GeneratePortalTexture as a CanvasRenderTarget2D doesn’t allow it to be attached to a root component or be picked up by the GetPortalTexture function as it says its unable to convert from a UTexture to a UTextureRenderTarget2D. Also Im not sure how to handle the CurrentVelocity function. It’s using the UCharacterMovementComponent class correct?