Aha ok. I am not that familiar with C++ in Unreal since I usually use Blueprint but I am guessing that line of code basically just says “Whenever render target updates -> Call the custom OnReceiveUpdate function”.
Aha ok. I am not that familiar with C++ in Unreal since I usually use Blueprint but I am guessing that line of code basically just says “Whenever render target updates -> Call the custom OnReceiveUpdate function”.