Seamless Portals

@Schytheron if your camera rotation is correct, but player rotation is not, it is probably from setting only the actor rotation. You also/instead need to set the control rotation, if your pawn uses controller rotation as in the default Character templates.

The system in my sig does this with a check along the lines of:
if actor == getPlayerPawn: cast to Character : (respond based on if it is a Character)

but really, it should check if the player pawn uses controller rotation directly…