Thank you for your answer slabs37, it’s nice to see that there are many friendly and caring people in the unreal engine community!
ARM64 was already in Off and I have changed SDK API LEVEL to “matchndk”, and NDK API LEVEL to “android-19” but it still doesn’t work to build, I have the same error
I found in the files of my project all the information about “Build”, I attach them below, if ever.
I don’t really know how to help, so if I can reach other information, ask me !
NDKROOT=E:/Android/android-ndk-r12b
ANDROID_HOME=E:/Android/android-sdk-windows
ANT_HOME=E:/Android/apache-ant-1.8.2
JAVA_HOME=E:/Android/jdk1.8.0_77
SDKVersion=android-24
bForDistribution=False
bMakeSeparateApks=True
bPackageDataInsideApk=False
bDisableVerifyOBBOnStartUp=False
bUseExternalFilesDir=False
bEnableGooglePlaySupport=false
bBuildForArmV7=true
bBuildForArm64=false
bBuildForX86=false
bBuildForX8664=false
bBuildForES2=true
bBuildForESDeferred=false
bSupportsVulkan=false
bSplitIntoSeparateApks=false
bPackageDataInsideApk=false
bUseExternalFilesDir=false
bCreateAllPlatformsInstall=false
Orientation=Landscape
InstallLocation=InternalOnly
DepthBufferPreference=Default
PackageName=com.YourCompany.[PROJECT]
StoreVersion=1
VersionDisplayName=1.0
MinSDKVersion=14
TargetSDKVersion=14
bShowLaunchImage=true
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_PVRTC=true
bMultiTargetFormat_ATC=true
bMultiTargetFormat_ASTC=true
TextureFormatPriority_ETC1=0.1
TextureFormatPriority_ETC2=0.2
TextureFormatPriority_DXT=0.6
TextureFormatPriority_PVRTC=0.8
TextureFormatPriority_ATC=0.5
TextureFormatPriority_ASTC=0.9
bEnableNewKeyboard=False
bAndroidVoiceEnabled=false
bBuildWithHiddenSymbolVisibility=false
SDKAPILevel=matchndk
NDKAPILevel=android-19
SDKPath=(Path="E:/Android/android-sdk-windows")
NDKPath=(Path="E:/Android/android-ndk-r12b")
ANTPath=(Path="E:/Android/apache-ant-1.8.2")
JavaPath=(Path="E:/Android/jdk1.8.0_77")
Arch=-armv7
GPUArch=-es2