SDK android : BUILD FAILED

Thank you for your answer slabs37, it’s nice to see that there are many friendly and caring people in the unreal engine community!

ARM64 was already in Off and I have changed SDK API LEVEL to “matchndk”, and NDK API LEVEL to “android-19” but it still doesn’t work to build, I have the same error :confused:

I found in the files of my project all the information about “Build”, I attach them below, if ever.
I don’t really know how to help, so if I can reach other information, ask me !



NDKROOT=E:/Android/android-ndk-r12b
ANDROID_HOME=E:/Android/android-sdk-windows
ANT_HOME=E:/Android/apache-ant-1.8.2
JAVA_HOME=E:/Android/jdk1.8.0_77
SDKVersion=android-24
bForDistribution=False
bMakeSeparateApks=True
bPackageDataInsideApk=False
bDisableVerifyOBBOnStartUp=False
bUseExternalFilesDir=False
bEnableGooglePlaySupport=false
bBuildForArmV7=true
bBuildForArm64=false
bBuildForX86=false
bBuildForX8664=false
bBuildForES2=true
bBuildForESDeferred=false
bSupportsVulkan=false
bSplitIntoSeparateApks=false
bPackageDataInsideApk=false
bUseExternalFilesDir=false
bCreateAllPlatformsInstall=false
Orientation=Landscape
InstallLocation=InternalOnly
DepthBufferPreference=Default
PackageName=com.YourCompany.[PROJECT]
StoreVersion=1
VersionDisplayName=1.0
MinSDKVersion=14
TargetSDKVersion=14
bShowLaunchImage=true
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_PVRTC=true
bMultiTargetFormat_ATC=true
bMultiTargetFormat_ASTC=true
TextureFormatPriority_ETC1=0.1
TextureFormatPriority_ETC2=0.2
TextureFormatPriority_DXT=0.6
TextureFormatPriority_PVRTC=0.8
TextureFormatPriority_ATC=0.5
TextureFormatPriority_ASTC=0.9
bEnableNewKeyboard=False
bAndroidVoiceEnabled=false
bBuildWithHiddenSymbolVisibility=false
SDKAPILevel=matchndk
NDKAPILevel=android-19
SDKPath=(Path="E:/Android/android-sdk-windows")
NDKPath=(Path="E:/Android/android-ndk-r12b")
ANTPath=(Path="E:/Android/apache-ant-1.8.2")
JavaPath=(Path="E:/Android/jdk1.8.0_77")
Arch=-armv7
GPUArch=-es2