My scale is 300 X/Y. Which the only reason I scaled it that much is because I’m using a heightmap that didn’t look good until I scaled the landscape. I also have created new projects altogether with smaller landscapes and scale at default and the problem still persists. The problem is that my landscape isn’t being sculpted or painted based on the size or location of my brush. The only way sculpting or painting works is if I get close enough to the corners of those squares you see on my landscape. If my brush is just small enough to fit in the square and not touch a corner nothing will happen. If I move it slightly one way and it touches a corner of the square then it’ll start sculpting or painting but it won’t be a circle like the shape of my brush. It’ll be a point like the shape of the corner of a square. Somebody said this is how it should work but I’ve put at the least, hundreds of hours into working in this engine and I know that it’s never worked like this before. What I also don’t understand is how this happens in every single engine version and with new projects with different specs. For me to consider this fixed the painting and sculpting should leave a circle if I hold in my left mouse in one spot. Lastly, there was one thing that used to momentarily fix this and that was taking all of my layers and painting over my whole landscape with them. That used to fix it for a short moment but now not even that helps. I hope I’ve provided enough information for a solution because I’d really like to get back to work but it seems not too many people have run into this problem or understand what the problem is. Thank you.