It all works quite well, there are some parameters that need to be activated:
- Variable exposed to cinematics
- Variable instance editable (not sure if it is necessary, haven’t really checked without)
- You have to actually create a blueprint class to control your animation blueprint (and cast variables to)
- In the blueprint class (can be as simple as an actor) go to class settings and tick these 2 options:
- save bp class, go to sequencer and under playback options tick rerun construction scripts:
Hope it helps.
If not, let me know, I’ll check what other global options I’ve enabled to make it work.
I lost 3 hours just clicking around the engine trying to recreate my steps 2 weeks back.
Beacause, obviously, I forgot how I did it.
I hope this post pops up when I’m in trouble again. I think I might be a squirrel.
Cheers,
Kuba

