Scripting/Verse/Device assistance > Ammo Tracking

In all this research did you find out anyway to control ammo? Im also having a hard time in the API surrounding weapon ammo. Im trying to create a non distructive instant reload (on trigger) device. The current norm seems to be (on triggered) check if player has gun - remove gun - grant gun. Which works great, but you cant use weapon mods as it just gives you a fresh new gun. I know its possible, ive played a map that had this working Im just struggling to find any info on the verse code that can manipulate the clip ammo.

Obviously this is different from what your trying to do but they kind of cross the same path and was just wondering if you found anything interesting that I can also look into!