Looks interesting. I’ve not really used lua before, but i know that it’s used for game modding (including RTS games), though the only games i ever really modded used .xml for storing all the important things like unit data and such, though there was one game i used to mod that used lua scripts for the AI and mission scripts.
I’ve seen several people a while ago inquiring about the mod-ability of games made with this engine, and they said that lua scripting integration would go along way to making that possible, and as someone who would like to support modding for any games i create, this addition will certainly make that easier, provided the lua scrips can be compiled outside the editor at runtime when the games are launched.
Guess i need to start brushing up on my lua, but my c++ is terrible, any estimate on when this will make it into the main launcher-based version of the engine? 4.6 maybe?