Scripting Language extensions via plugins

This is brilliant! It’s great to see progress on the project, I’m falling it love with it the more I use it, hehe :smiley:
Adding FVector2D and FColor would be useful too, especially for HUD related stuff like DrawText etc.

I modified the ScriptComponent to include some blueprint nodes for calling LUA functions and to get/set global variables.
It works like a charm, but I’m not entirely sure how I’d go about exposing function parameters to blueprint nodes,
I guess I’d need to extend a K2Node for more blueprint functionality?

Anyway, I’m really grateful for your dedication to this script plugin :wink: