Scripting Language extensions via plugins

@ - Is there any trick to getting script-defined functions to show up in the actions/suggestions/right-click list in Blueprint graphs?

I’ve verified that CreateScriptDefinedFunction gets called in FScriptBlueprintCompiler::CreateFunctionList and everything seems to be working fine, but no matter what I do the generated functions won’t show up in the actions list in any graph editor (with or without context-sensitivity).

Are functions added through CreateFunctionContext() supposed to show up in the actions list just like normal UFUNCTION’s?

I’m on UE 4.17.1, if that matters.