Hi guys, I’ve been banging my head against the wall trying to get LUA to work with my UE4 project, thankfully I found this thread and I’m now ready to re-build the UE4 Editor with the LUA Source (still downloading some stuff first).
My question is though, will this plugin give me access to the complete LUA library while I’m coding in VS2013? (I’m porting a lot of Game Logic from a C++ build from an earlier project from a homebrew engine that never got anywhere )