Error C1083: Cannot open include file: ‘GeneratedScriptLibraries.inl’: No such file or directory - Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\ScriptPlugin.cpp (Line 20, Column 1)
I’ve tried multiple fixes here in order to get Lua Implementation to work. I’ve added Lua-5.3.0 in the Lua Folder, and built successfully for Release Win32 and x64.
Changed
#if 0
#include "GeneratedScriptLibraries.inl"
#endif
to
#if 1
#include "GeneratedScriptLibraries.inl"
#endif
in ScriptPlugin.cpp!
Changed
"EnabledByDefault" : false,
to
"EnabledByDefault" : true,
in ScriptGeneratorPlugin.uplugin
Tried with both
"Category" : "Examples",
and
"Category" : "UnrealHeaderTool.Code Generator.Generic",
in ScriptGeneratorPlugin.uplugin
But nothing… I just want Lua!!! D: