Scripting Language extensions via plugins

Error C1083: Cannot open include file: ‘GeneratedScriptLibraries.inl’: No such file or directory - Engine\Plugins\ScriptPlugin\Source\ScriptPlugin\Private\ScriptPlugin.cpp (Line 20, Column 1)

I’ve tried multiple fixes here in order to get Lua Implementation to work. I’ve added Lua-5.3.0 in the Lua Folder, and built successfully for Release Win32 and x64.

Changed


#if 0
#include "GeneratedScriptLibraries.inl"
#endif

to


#if 1
#include "GeneratedScriptLibraries.inl"
#endif

in ScriptPlugin.cpp!

Changed


"EnabledByDefault" : false,

to


"EnabledByDefault" : true,

in ScriptGeneratorPlugin.uplugin

Tried with both


"Category" : "Examples",

and


"Category" : "UnrealHeaderTool.Code Generator.Generic",

in ScriptGeneratorPlugin.uplugin

But nothing… I just want Lua!!! D: