Hi all.
Is there any way to use blueprints themselves as dynamic scripts? I mean, to be able to save blueprints as files and hot-reload them the same way as scripts while my game is running standalone (not in the editor)? This would make it unnecessary to use some 3rd party scripting languages, libraries and editors - just compile a single blueprint, replace the file in your game or even on the server and it gets picked up and reloaded. Is it possible, and if not, is it doable or maybe even planned for the future?