Scripting Language extensions via plugins

Sure , I’ll keep supporting it for sure, so no worries. We just don’t want to commit to any new features and dates at this point.

I also wanted to give everyone a heads up that I’ll be submitting some changes tomorrow morning that should fix the issue with not being able to compile with Lua in the Master branch. I also moved the ScriptGeneratorPlugin directly to Plugins folder and merged ScriptPlugin and ScriptEditorPlugin into one plugin (with two separate modules - runtime and editor).