Scripting Language extensions via plugins

Plug-in for Unreal Engine 4

SkookumAndUnreal(med).png&stc=1

I’d like to announce another upcoming text-based scripting solution for Unreal 4 - .

[SIZE=2] is specifically designed for high-performance game development and has evolved over the last 20 years on actual AAA games at LucasArts (ancestor language was successor to SCUMM), Electronic Arts and other game companies. [/SIZE]It was most recently used to create the open-world game Sleeping Dogs developed by United Front Games and published by Square Enix for PC (on Steam), Xbox 360 and PlayStation 3. [It has also been tested on many other platforms including mobile and the latest Xbox One and PS4 consoles.]

has a pretty sophisticated IDE and gameplay specific features that are found in no other language.

For more info, check out - /blog/2014/07-23–and-unreal4/ - there is also an email sign up to get additional updates.

I’m really excited to see Robert’s work here. Robert - thank you very much for creating this plug-in. We’re taking your lead and integrating as well.

[I’ve got lots of Lua experience too so I’ll do all I can to make it and any and all other scripting languages work even better. Let me know if there is any way to help out.]

The Unreal 4 plug-in is being developed right now and I’ll let everyone in this thread know about updates.

[Edit: I created a Plug-in thread so that people can ask Skookum related questions - ]