Scripting Language extensions via plugins

Hey Robert,

When compiling 4.3 from source, with all pre-supplied files checked in to Perforce (Read-Only), I get the following error:

LINK : fatal error LNK1104: cannot open file ‘C:\Blahblahblah\UnrealEngine\Engine\Plugins\Script\ScriptGeneratorPlugin\Binaries\Win64\UnrealHeaderTool-ScriptGeneratorPlugin.dll’

These files were already on Github, or given via the AdditionalDependencies .zip files. This .dll is the only one the compilation process has issues with, however.

Can you share any insights?

Thanks.