PopulateTeamsAndPlayers(): void=
Print("Beginning to poulate players")
AllPlayers := GetPlayspace().GetPlayers()
for (Agent : AllPlayers, TeamPlayer := Player[Agent], FortCharacter := TeamPlayer.GetFortCharacter[]):
if (set PlayerMap[TeamPlayer] = 0, WeaponTier := PlayerMap[TeamPlayer]):
Print ("Assigend Player to PlayerMap with tier {WeaponTier}")
FortCharacter.EliminatedEvent().Subcribe(OnPlayerEliminated)
this is the whole line of code