Screen tearing / Jelly Effect on 4.23 ARKit Camera

Yes, tearing is gone, BUT in Unreal Engine tradition, with every fix, new bugs come.

Previous bug in all versions (4.22-4.25): MobileHDR off -> AR camera footage is too dark and too much contrast. Brightness levels are crushed in dark and bright areas. So MobileHDR had to be turned on: Unreal Engine Issues and Bug Tracker (UE-90099)

This problem is even in screenshots of the documentation, for crying out loud! I am baffled some people think this terrible image with wrong contrast would be normal.
See images at the bottom: Augmented Reality Quick Start | Unreal Engine Documentation so embarrassing…

Now in UE4.25preview1&2, with MobileHDR ON the camera image is too bright. This is a joke!
Might be someone not understanding the problem is dynamic range and mobileHDR, so just boosted brightness,
ruining the footage for everyone with MobileHDR on. :confused:

They should fix it or deprecate, not wasting our time.
i am moving all projects to Unity or RealityComposer. Sorry, but this got ridiculous…

Good luck with your projects, pals!