Screen Space Widget Component Not Scaling with Window Size (Swap Custom Scaling Rule Class)

The green box is the player’s 3D character. The cursed image :rolleyes: is the widget whose hierarchy I posted earlier. I was only using widget component as a way to help scale it. If I can scale the widget without using a widget component, that would be ideal. Either way, currently it scales along the DPI curve but for this particular widget, I need it to ignore the curve and just scale uniformly.

Man, that thing’s hard to look at. My eyes!