Sure, this makes sense, but whats with the massive titles in the UI in the first place, instead of having descriptions or titles that come up when you hover over a button, which cause much less clutter and create a lot more room. I personally loved having the pop up windows for when I clicked on an objects properties, caused less clutter, since you didn’t have it on the screen constantly. Secondly, UE4 is supposed to be scalable for a wide range of setups, and the content browser constantly being on the screen doesn’t help people with one screen. It’s either have a tiny content browser, a constantly rescaled content browser, or different windows to constantly minimize. I for one know the pain of having to minimize a content browser constantly since I worked with UDK for a while before I got my second screen. You’re screwed if you only have one screen, and if you don’t have the money for a second one, you’re equally as screwed