Screen space, UI and 1080p

Sure, this makes sense, but whats with the massive titles in the UI in the first place, instead of having descriptions or titles that come up when you hover over a button, which cause much less clutter and create a lot more room. I personally loved having the pop up windows for when I clicked on an objects properties, caused less clutter, since you didn’t have it on the screen constantly. Secondly, UE4 is supposed to be scalable for a wide range of setups, and the content browser constantly being on the screen doesn’t help people with one screen. It’s either have a tiny content browser, a constantly rescaled content browser, or different windows to constantly minimize. I for one know the pain of having to minimize a content browser constantly since I worked with UDK for a while before I got my second screen. You’re screwed if you only have one screen, and if you don’t have the money for a second one, you’re equally as screwed