You know you can just use Small Icons in Editor Preferences and move all the windows to be wherever you want right? I don’t understand the issue…
Also, sorry but that post about blueprints it just BS. The example shown is ugly as sin, and gives absolutely no visual indication to what kind of nodes you’re looking at. Even C++ and text editors use basic colours to make it easier to see what you’re working with, it makes absolutely no sense making a visual editor less visual…
Case in point is the material editor, the new nodes are more ‘bloaty’ sure - but they make it FAR easier to determine what’s happening in the node graph. Things are far easier to follow that they used to be whether the graph is larger or not. If blueprint looked anything like Kismet nobody would want to touch it.
Everybody in this industry knows the unwritten law about blenders interface, in that it’s probably one of the least intuitive designs ever conceived and people genuinely refuse to use the software because of it’s interface. If you want to pick software that uses good UI design Blender should never be on the list. Plus, who even uses the content browser in the same window as the viewport… cmon guise. Separate tabs for days.