Screen Space Coordinates on a Widget Component Image

Hello! I am using a simple screen space texture that I am displaying on a widget component.

My issue is that this works fine on Planes and inside the Material Editor, but once it is attached to a “Widget Component” the Screen Position node seems to switch to using the Widget’s coordinates, and not the screen space UVs.

Is there an alternative way to ensure that even when attached to a widget my material will always use the Cameras screen space coordinates?