The simplest way is to get the bounding sphere, divide by the distance to the object, and multiply by a factor that depends on camera FOV.
approx_screen_percentage = bounding_sphere_radius / (distance_to_object * sin(fov_of_camera))
The simplest way is to get the bounding sphere, divide by the distance to the object, and multiply by a factor that depends on camera FOV.
approx_screen_percentage = bounding_sphere_radius / (distance_to_object * sin(fov_of_camera))