Screen Percentage with super-sampling on geometry edges ? (important!!!)

It makes sense. I get to know the answer now. Supersampling wasn’t really helping with performance here. Thanks for you all friends’ replies. :wink:

What really would be powerful is dynamic resolution scaling. Currently, changing the screen percentage stops rendering for 200-300 ms so you can’t just modify that on the fly during the game to maintain framerate.

Hi, how did you enable the green text printing on the screen?