Scoring system, knocking objects over (VR)

Thanks! So far I think this is the logic I’m looking for? Now how do I get it to start counting the score once a pin has entered the TriggerBox that’s in my level? I already have a variable Points Value (integer) in place on the pin blueprint and assigned a number to it.

I’m not seeing the “000” from the widget in the editor yet, is that normal?