Score counter increments via widget

Hi Steve, sorry I took so long to reply. Ok so I’ve added a test blueprint for one of my 2 pointer target but I’m new to using widgets and I’m stuck.

I’ve added a points variable to the asset blueprint and cast it to the HUD widget I created but from there on out I have no clue what I’m linking up. Originally I thought I could link the points variable from the asse blueprint but I can’t since it complains about first person character casting.