Sadly, it does not work over here… This is an example of a SceneCapture2D put on VR Spectator Screen (not zoomed in):
While a normal would look like:
I’m sure that Unreal can do better, as [this video shows][3] :
Sadly, it does not work over here… This is an example of a SceneCapture2D put on VR Spectator Screen (not zoomed in):
While a normal would look like:
I’m sure that Unreal can do better, as [this video shows][3] :