SceneCapture2D looking in wrong direction.

Thanks for the response. I did something similar. The socket was rotated using a laser as the preview mesh. The socket is facing the correct direction.
In the render target preview, the barrel and the scope align. It’s only when I spawn the rifle in game that the scope looks down and to the right. It’s as if the scope socket is inheriting its forward vector from the character, rather than the rifle.

I’m English. It’s spelled reticule here.

I have an open sight, it just isn’t attached. There’s no need, since you can’t use it when the rifle is scoped.

The capture is being sent to a material, which is applied to the the ocular lens on the scope. The reticule is a mesh so it can be lit in a specific way.
I don’t want to mess witht the PP until I have the scope properly aligned.