SceneCapture2D Component CLIPPING ISSUE

Ok, first, placing the SC at the cursor

RT1

Now we need to make it face the camera. Like I say, there’s a vector from the impact point to the camera. We can get rotation from that, to make the disc face the camera

RT2

We also need to get it away from the objects by a certain amount, in the direction of the camera. We already know the vector for that, we can normalize it so we can add it to the location

RT3

Does that cover it? :smiley:

1 Like