SceneCapture 2D and RenderTarget blurs everything in motion

Sounds like Texture Streaming issue. Check the Textures you are using for this asset and be sure you have Mips enabled. Mip levels will not be generated for non-power of two textures i.e…2048, 1025, 512, 256, 128 etc…

Below is a picture of where to look for viewing and editing your textures to have the correct mip levels. If you need further help take a look at our documentation which goes into greater detail explaining Mips and Texture Compression.

Texture Streaming

Texture Settings

Cheers,