- [Feedback] The same property seems to be wrong. A single mesh can have 0-n materials, not 0-1. The
creative_prop
allows to set 0-n materials on its root mesh viaSetMaterial<native><public>(Material: material, ?Index:int = external {})<transacts> :void
method. This seems like a bigger oversight. However, I already reported this issue before Scene Graph was even released.
Mapping multiple materials onto meshes will be supported in the future.