Scene Graph Feedback Thread

  • [Feedback] The same property :point_up: seems to be wrong. A single mesh can have 0-n materials, not 0-1. The creative_prop allows to set 0-n materials on its root mesh via SetMaterial<native><public>(Material: material, ?Index:int = external {})<transacts> :void method. This seems like a bigger oversight. However, I already reported this issue before Scene Graph was even released.

Mapping multiple materials onto meshes will be supported in the future.

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