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[Question] What was the decision behind making
mesh_component
no longer be the base type forstatic_mesh_component
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[Feedback]
mesh_component
has avar Material: ?material
property which is not@editable
, therefore it cannot be set in the editor. -
[Feedback] The same property seems to be wrong. A single mesh can have 0-n materials, not 0-1. The
creative_prop
allows to set 0-n materials on its root mesh viaSetMaterial<native><public>(Material: material, ?Index:int = external {})<transacts> :void
method. This seems like a bigger oversight. However, I already reported this issue before Scene Graph was even released. -
filed a bug report: Scene Graph `mesh_component.Material` oversights
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[FEATURE WISH] Please expose
GetEntity
methods forfort_vehicle
andfort_character
. Additionally please make sure thatfort_vehicle
entity is NOT the spawner but the actual vehicle. That way we can apply custom attachments to the vehicle. -
[FEATURE WISH] We need a component for a Control Rig asset. While it might be a little bit away, in the meantime at least I hope we can get an actor bridge where we can temporarily attach the CR actor by hand.
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[FEATURE WISH] When we get access to the player and vehicle entities, could we possibly also the following two capabilities:
- fetch their mesh or skeletons components and change the scale to be smaller or larger (I would like to make vehicles a little bit smaller to be accurate compared to real world counter parts)
- the ability to disable the pawn mesh or skeletons altogether in order to replace them with custom meshes (this would enable so many new creative ideas)
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[FEATURE WISH] This is for the unreleased verse camera APIs. Can the camera APIs receive the capability to apply custom camera shakes?! This is especially important for custom vehicle cameras. Additionally I really hope that custom cameras will not only work on the player pawn like the current early access cameras, but also on vehicles. I’m trying to push vehicle focused maps, it’s a lot of work, but many things are being left out on that front.
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[FEATURE WISH] Components that I personally want:
spline_component
spline_mesh_component
instanced_mesh_component
hierarchical_instanced_mesh_component
skeleton_mesh_component
control_rig_component
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