OMG! WOW! This is very interesting, is there a way to smooth out the antialiasing? I tried to increase the resolution in the TextureRenderTarget2D 8192 x 8192 and my 4090 graphic card started to run out of memory.
Question: can we use a second Scene capture2d …somehow apply a stencil to make the character White and the BG Black…Then pipe that TextureRenderTarget2D into the first Material alpha channel?
