If disabling the tick doesn’t work (didn’t for me), try setting the USceneCaptureComponent2D’s visibility to false.
That got rid of the FPS loss caused by the capture (verified by Ctrl+Shift+Comma) for me. Those things are real resource hogs!
If disabling the tick doesn’t work (didn’t for me), try setting the USceneCaptureComponent2D’s visibility to false.
That got rid of the FPS loss caused by the capture (verified by Ctrl+Shift+Comma) for me. Those things are real resource hogs!