Scattering Procedural Foliage on Specific Meshes Only


In Unreal Engine 5.5, when using Procedural Foliage to scatter grass on meshes, how can I scatter it only on specific meshes?
Currently, it scatters on all meshes within the volume.
In the Procedural Foliage Spawner, there’s an option to input Component Tags, and I’ve added tags there and to the desired meshes, but it’s not working.

How can I exclude specific meshes or include only specific meshes?