I’ve got my nodes set up just like the screenshot of yours, each texture has its own set up. But when i change a coordinate and the uv settings on one of my textures then it changes every texture at the same time. I thought this might be the way to help my situation but It still does them all at once. I dont know what im doing wrong. Should I convert my texture samples to a parameter too? And I will definitely check out how to use the texture variation node.
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